For this project, I took on the new challenge of learning the app-prototyping program Figma. I not only got the basics down, but also learned how to work with buttons, add motion to interactions, and link screens together. Putting all these skills into practice helped me work more efficiently in the program and showed me how to turn my design knowledge into UX/UI design.

PLus one - app

What I Learned

•   Learned the basics of Figma and how to use it for app prototyping, gaining a solid foundation in UX/UI tools and layout structure.

•   Figured out how to add buttons, link screens, and build interactive flows that bring design concepts to life in a more realistic way.

•   Discovered how to combine my design knowledge with user experience thinking, making my work more functional, intuitive, and engaging.